
Concept 01
The Garden Circuit
A warm, low-glare palette organizes redemption, skill and social games into visible loops. Service doors face perimeter aisles while party traffic avoids the prize queue.
Four planning concepts show how atmosphere, circulation and operating visibility can support different commercial goals.

A warm, low-glare palette organizes redemption, skill and social games into visible loops. Service doors face perimeter aisles while party traffic avoids the prize queue.

Short-session cabinets and cashless top-up near the lobby dwell zone.

A retail-minded redemption counter with clear queue entry and stock access.

Longer-dwell competitive games with spectator space and readable scoreboards.
Share your floor dimensions and opening model for a circulation-first review.
Discuss a Design Direction